A VIDEO

tisfan:

everyworldneedslove:

darthstitch:

markoruffalo:

What’s interesting about good and moral people is that they actually have to try and function in a word that isn’t. And the older you get, the more interesting that becomes. Because it’s also the hardest thing to do in the world. (x) (x)

#yes #yes this so very much #it’s easy to be an asshole in a world full of assholes #especially when you have/had a shit life and have/had some nasty shit happened to you #but to still be kind #not to waver #to stay who you are #is a very hard thing to do #it’s easy to love #and it’s easy to hate #but it takes strength to be gentle and kind #and this is why every single superhero in the marvel universe looks up to steve #clint said it himself #steve brings out the best out of people #when you’re around steve you want to do what’s right because of the sheer power of steve’s goodness #oh god  #steve i love you so much it actually pains me please send help

And this is why I love Steve Rogers and I refuse to buy into this crap that “writing Good Guys is boring” and “let’s grim him up a bit, make him more into Grim Brooding Dark Superhero Name Here, that’ll be interesting.” 

Writing Good Guys is never boring. 

The ridiculous thing about Steve Rogers is that he is everything that is brave, earnest and true.  And no, he’s not perfect, he’s not a saint, he’s sassy and snarky and occasionally trips face first into the Land of Adorkable. (All right, maybe not occasionally.  Maybe all the flippin’ time.)  But good is awesome.  Good rocks.  Good doesn’t mean soft and weak and boring.  

Doing the Right Thing is hard and it hurts like a sumbitch at times and you’ll get crap thrown at you every which way but Steve Rogers keeps going and somehow manages to stay kind and still be this sweetheart, despite everything else that would’ve broken other people long ago.  

Somehow you read about Steve being playful and pretending that he doesn’t understand modern technology but is probably the biggest techie geek there is.  You read about Steve saving puppies and kittens and telling a wide-eyed six year old girl that she can be Captain America when she grows up if she wants to be.  You read about Steve charming little old ladies and respecting the hell out of women in general and you can bet your ass he’s not some chauvinistic asshole with entitlement issues.  You read about skinny Steve and you realize Captain America’s always been in him, even when he didn’t have the strength to match that superhero heart of his.  You read about Steve trolling the hell out of his teammates and Tony goes “SON OF A BITCH WHO KNEW?!” and Clint cackles over and over because this is rich, this is awesome, Captain America’s a little trolling shit and PHIL DID YOU SEE THAT?

And Bucky would’ve told him, Steve’s always been a punk, didn’t you fellas know that?

And the Howling Commandos would’ve had some stories about their crazy C.O. and the shenanigans he came up with and that Steve ran a mixed-race unit with a couple of soldiers from not even in the US ARMY and took no guff from anyone who complained about that

And Natasha doesn’t ever get disappointed in this good man, when she’s been disappointed by so many so called “good men” and she starts to believe.

And that’s the Steve Rogers story I’ll never get tired of reading.  Or writing. 

Fuck boring.  Steve Rogers will never be boring.  He’s my hero too. 

Did I reblog this already? I don’t care because IT GOT BETTER.

“Imaginary evil is romantic and varied; real evil is gloomy, monotonous, barren, boring. Imaginary good is boring; real good is always new, marvelous, intoxicating.”

― Simone Weil

Reblogged from Nudity and Nerdery
A VIDEO

m2manga:

The Sailor Scout, Fantasy RPG set!

Reblogged from the square inch
A QUOTE

Leslie Knope got her dream job, had kids, and is basically running the world on JJ’s waffles and friendship. What more do you want, Academy? I suppose if Pawnee had an emotionally unavailable nerd in a Flash t-shirt, it could finally get the respect it deserves.

Reblogged from Nudity and Nerdery
A VIDEO

naive-assassin:

captainsart:

Here’s some tips, of course nothing professional, but things I’ve learned myself.

Hope it helps some of you guys. ovo

I LOVE THE PERSON THAT MADE THIS…drawing males and bodies in general is my biggest art frustration :)

Reblogged from *أنا آسفة
A CHAT

18 tips for comics artists by Moebius "brief manual for cartoonist "

  • My 8house collaborator and impressive dude, Xurxo g Penalta translated this Spanish Moebius list of advice for artists. I thought would be cool to post. (Thanks Xurxo)
  • http: //www.jornada.unam.mx/1996/08/18/sem-moebius.html
  • 1. when you draw you must clean yourself of deep feelings (hate, happiness, ambition, etc)
  • 2 it's important to educate the hand, attain obedience, to full fill ideas. but careful with perfection, to much, as well as too much speed, as well as their opposites are dangerous. to much looseness, instant drawings,aside from mistakes, there's no will of the spirit, only the bodies.
  • 3. perspective is of sum importance, it;s a law of manipulation in the good sense, to hypnotise the reader. it;s good to work in real spaces, more that with photos, to exercise our reading of perspective.
  • 4.another thing to learn with affection is the study of the human body, the positions, the types, the expressions, the arquitecture of bodies, the difference between people. the drawing is very different when it come to a male or a female, because in the male you can change a little the lines, it supports to have some impressions. but with the female precision must be perfect, if not she may turn ugly or upset. then no one buys our book! so for the reader believes the story, the characters must have life and personality of their own, gestures that come from character, from their diseases; the body transforms with life and there's a message in the structure, in the distribution of fat, in every muscle, in every fold of the face and body. it;s a study of life.
  • 5. when you make a story you can start with out knowing everything, but making notes (in the actual story) about the particular world of that story. that way the reader recognizes and becomes interested. when a character dies in a story, and that character has no story drawn in his face in his body, in his dress, the reader does not care, there's no emotion. and then the editors say: "your story is worthless, there's only one dead guys and I need 2) or 30 dead guys for it to work" but that is not true, if the dead guy, or wounded guy or sick guys or whomever is in trouble has a real personality that comes from study, from the artists capacity for observation, emotion will emerge (empathy). In the study you develop an attention for others, a compassion, and a love for humanity.
  • it's very important for the development of an artist, if he wants to be a mirror, it must contain inside it;s consciousness the whole world, a mirror that sees everything.
  • 6. jodorwosky says I don't like drawing dead horses. it;s very difficult. it's very difficult to draw a body that sleeps, that's abandoned, because in comics you're always studying action. it;s easier to draw people fighting thats way Americans always draw superheroes. it;s more difficult to draw people talking, because there are a series of movements, very small, but that have a significance, and that accounts for more, because it need love, attention to the other, to the little things that speak of personality, of life. the superheores have no personality, all of them have the same gestures and movements (pantomimes ferocity, running and fighting)
  • 7. equally important is the clothing of the characters, the state they;re in, the materials, the textures are a vision of their experiences, of their lives, their situation in the adventure, that can say a lot with out words. In a drew there's a million folds, you must chose 2 or 3, but the good ones.
  • 8. the style, the stylistically continuity of an artist is symbolical, it can be read like the tarot. I chose as a joke the name Moebius, when I was 22, but in truth there's a meaning to that. if you bring a t shirt with Don Quixote, that speaks to me of who you are. in my case, I give importance to a drawing of relative simplicity, that way subtle indications can be made.
  • 9. when an artist, a drawing artist goes out on the street, he does not see the same things other people see. what he sees is documentation about a way of life, about people.
  • 10. another important element is composition. the composition on our stories must be studied, because a page, or a painting, is a face that looks towards (faces) the reader and that speaks to him. it's not a succession of panels with out meaning. there's panels that are full and some that are empty, others that have a vertical dynamic or a horizontal one, and on that there is intention. the vertical excites (cheers), the horizontal calms, an oblique to the right , for us westerners, represents the action heads towards the future, and oblique to the left directs action toward the past. points (points of attention) represent a dispersion of energy. something places in the middle focalises energy and attention, it concentrates.
  • these are basic symbols for reading, that exercise a fascination, a hypnosis. you must have a consciousness about rhythm, set traps for the reader to fall on to, and if he falls, and gets lost and may move inside them with pleasure because there's life. you must study the great painters, the ones that speak with their paintings, of any school or period, that does not matter, and they must be seen with that preoccupation for physical composition, but also emotional. in what way the combination of lines on that artist touches us directly in the heart.
  • 11. narration must harmonize with the drawing. there must be a visual rhythm from the placement of words, plot must correctly maneuver cadence, to compress or expand time. must weary of the election and direction of characters. use them as a film director and study all different takes.
  • 12. careful with the devastating influence of north american comics in mexico, they only study a little anatomy, dynamic composition, the monsters, the fights, the screaming and teeth (grin). I like them as well, but there are many other possibilities that must be explored.
  • 13. there's a connection between music and drawing. but that depends also on the personality and the moment. for perhaps 10 years I've been working in silence, and for me the music is rhythm of the lines (the music he listens to).
  • to draw is sometimes to hunt for findings, an exact (fair, just) line is an orgasm!
  • 14. color is a language that the artist (drawing artist) uses to manipulate the readers attention and to create beauty. there's objective and subjective color, the emotional states of the character influence the coloring and lighting can change from one panel to the next, depending on the space represented and the time of the day. the language of color must be studied with attention.
  • 15. especially at the beginning of a career, one should work on short stories but of a very high quality. there's a better chance to finish them successfully and place them on a book or with editors.
  • 16. there are times when we are headed to failure knowingly, we choose a theme, an existence, a technique that does not suit (convene) us. you must not complain afterwards.
  • 17. when new pages are sent to editors and see rejection, we should ask for the reasons. we must study the reasons for failure and learn. it's not about struggle with our limitations or with public or the publishers. it's more about treating it like in aikido; the strength (power) of the attack is used to defeat him with the same effort.
  • 18. now it is possible to find reader in any part of the planet. we must have this present. to begin with, drawing is a way of personal communication, but this does not imply that the artist must envelop himself in a bubble; it' communication with the beings near us, with oneself, but also with unknown people. Drawing is a medium to communicate with the great family we have not met, the public, the world.
  • august 18th 1996 compiled by Perez Ruiz
Reblogged from Royalboiler
A PHOTO

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

Reblogged from GrizandNorm
A PHOTO

nerdsandgamersftw:

Link’s Tools

By Enrique Rivero

Reblogged from *أنا آسفة
A PHOTO

dingyfeathers:

lmao thank god someone made this.

Reblogged from This might be a blog
A VIDEO

kateordie:

error404personnotfound:

bonkalore:

lonelybonerhead:

They must have the most ridiculous sex ever

*most incredible sex ever

WHY

I’m not the only one who thinks this stuff

Reblogged from kate or die!